Inside the Fallout Universe, Gaming’s Most Astonishing Television Success

The Fallout TV series has made a triumphant return to streaming services, and it's fair to say that audiences were delightfully shocked by the quality of its initial run. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three different characters, it succeeded in capturing various facets of the gamer's adventure.

We followed vault-dweller Lucy, attempting to uphold her morals and learning that the barren landscape made that very difficult; Brotherhood initiate Max, the militant faction rookie, who starts challenging his organization's leadership and unleashes plenty of trouble in powered exoskeleton; and the Ghoul, a standout performance who has completely shed any sense of morality out in the radioactive wilderness.

Setting the Stage for a New Chapter

The show's first season ending revealed a major secret about who helped cause the nuclear war that sealed a group of people in subterranean shelters for hundreds of years. It also posed plenty of questions unanswered for the next installment – and, this time, hopes are considerably elevated.

“We’ll take ‘not terrible’ – we should print that on merchandise,” remarks the show's co-creator.

“Going into the initial season, everyone’s like, ‘Just don't mess it up’,” states a key figure from the games. “We’re over the moon with the response to the show, so this time people are bringing more enthusiasm and altered expectations.”

A New Vegas Vibe for the Next Installment

The second season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the franchise, even if it was somewhat buggy at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so integral to that game,” explains the co-creator. “That parched, desolate Route 66 aesthetic of the game is so much rewarding to translate into the show.”

In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it does reference the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its physical authenticity – its creators prioritized real props and sets were fabricated, reflecting the improvised nature of the settlements in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” comments another of the showrunners. “The primary goal of an adaptation, particularly of a interactive medium, is to feel like it’s tangible.”

In fact, virtually each creature you see on-screen is practical, even the legendarily scary radioactive creatures known as the apex predators. In the show, they are created using animatronics, and were apparently pretty frightening up close.

A Labor of Love

The Fallout series works because it is developed by talented film-makers who are also longtime fans, with the help of the original creators behind the video games. This common understanding for the lore is clear in the finished show.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the initial release. This format will allow for a different viewing experience, a dynamic the team themselves are eager to observe.

“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of twists,” says Howard. “I’m looking forward to seeing what people think.”

Janice Mcfarland
Janice Mcfarland

A tech journalist and lifestyle blogger with a passion for exploring digital innovations and cultural trends.